All teams are required to be at or under the 40-man roster limit at all points in the season*. This rule is intended to fix the nagging issue of certain teams stockpiling extra players in the off-season. Major League Baseball requires teams to abide by the 40-man roster, thus WSL will require its teams to do so as well.
*This does not include DNP players.
Under the terms of this proposal, offending teams would have 48 hours to clear the necessary roster space. Teams unable or unwilling to do so are subject to punishment at the Commissioner's discretion.
In the event of an injury during a series or general need to adjust the 25 man roster, an owner CAN choose to send a player to the minors during a series. However, that player is inelligible to return to the 25 man roster until 15 days later, barring another injury.
Under no circumstance, whether in the regular season or playoffs, is a starting pitcher allowed to pitch on anything less than three days' rest. Plan your rotations accordingly
Any SP with a rating of S(4) or greater must pitch at least 4 innings or give up 3 runs before he can be replaced in a game. Starting pitchers with a rating of S(1) or S(2) may be replaced at any time.
For a player to be eligible to compete in the WsL playoffs, he has to have had at least one official AB or IP before August 31. This prevents teams from sitting on a player with a good card all year without playing them until the playoffs arrive. Additionally, a player is ineliglble if he has fewer than 150 ABs, 25 IP for RP or 6 starts for SP
The only exception to the 150 AB rule and 10% usage is the backup catcher. The minimum AB total for a backup catcher is 100 for them to be carried on a postseason roster. In addition, the backup catcher's usage drops to 10% (for catchers with 100-149 AB) UNLESS the starting catcher sustains an injury. If an injury does occur to the starting catcher, the playoff usage increases to 33%.
Batters: A batter is only allowed to use up the given number of ABs that he had the previous MLB season in the game. If you overuse a batter, you are subject to a penalty of $100,000 for every AB over the accepted value.
**NOTE** - If you blatantly overuse a player's ABs, a much stiffer penalty is in order from the Commissioner. It is the Commissioner's decision whether you blatantly broke the rules, not your interpretation.
**NOTE** - If you do not buy the game, it is your responsibility for keeping up with your usage. If your guys go over, you pay the penalty. End of story.
Pitchers: A pitcher is only allowed to use up the given number of IP that he had the previous MLB season in the game. A starting pitcher may go over his IP limit if he still has starts that can be used up. If a starting pitcher has used all of his starts up and still has IP to use, he may be placed in a relief role until his innings expire. HOWEVER, if you have been using a pitcher in relief for any part of the season and he is at his IP, yet still has starts to make, you CAN NOT use him. He is finished under the rules designated here. If you overuse a pitcher, you are subject to a penalty of $100,000 for every IP over the accepted value. Also, a pitcher may not start a game unless he started an actual MLB game.
P.S. - While not a written rule, it is frowned upon by the WsL Ethics Committee to use a pitcher as a position player in a ball game for any reason. You do not see this happening in MLB, so it should not happen in the WsL.
**NOTE** - If you blatantly overuse a player's IP, a much stiffer penalty is in order from the Commissioner. It is the Commissioner's decision whether you blatantly broke the rules, not your interpretation.
We have eliminated the traditional HAL injury system in favor of a more reasonable input system that eliminates unrealistic injuries. The results are as follows:
Real MLB result
1-599 Plate Apperances - Player can miss a maximum of 15 games at one time
600-679 Plate Appearances - Player can miss a maximum of 3 games at one time
680+ Plate Appearances - Player can only miss the game he is injured during
Given this input, the game will roll the dice to determine the length of time a player will miss. The results for a player in the 1-599 PA range are as follows:
1-3 - Injured, but can remain in the game
4-6 - Injured for duration of the game
7-10 - Injured for duration of game and 1 additional game
11 - Injured for duration of game and 2 additional games
12 - Injured for duration of game and 3 additional games
13 - Injured for duration of game and 4 additional games
14 - Injured for duration of game and 5 additional games
15 - Injured for duration of game and 6 additional games
16 - Injured for duration of game and 7 additional games
17 - Injured for duration of game and 8 additional games
18 - Injured for duration of game and 9 additional games
19 - Injured for duration of game and 10 additional games
20 - Injured for duration of game and 15 additional games
A bidding system occurs. All available Free Agents are listed HERE. If the contract of a player ran out the previous season, that team has HTP (Home Town Preference) rights on the player. So, any winning bid made on a player can be matched by the player's previous employer. If a player is signed X number of years by the winning bidder, if the team with HTP rights wishes to match the contract, it can for anywhere from one to six years using the weighted formula below.
The following formula is used to determine who wins the bid on each player:
X = Numbers of years in the deal
Y = $$$ per year
Z = Weight
The weights are:
1 year = .75
2 year = 1.05
3 year = 1.15
4 year = 1.25
5 year = 1.35
6 year = 1.45
The formula is:
This formula allows for a lower annual guarantee over a longer time frame to trump a one-year deal of greater value.
There will be a no-trade clause option added to the mix this year for free agency. If you win a bid and add a no-trade clause (MUST be done IMMEDIATELY), you will earn 15% off of the yearly value for that contract. Of course, you would not be able to trade said player for the life of the contract. A minimum of four years in length of the contract is required to invoke a no-trade clause as well as a minimum salary of $5 million per season on the deal. New owners will have a 3 month window of opportunity to revoke NTCs if he so chooses, as detailed in its own section below.
If a team bids more money than it has available in cap space, that team is subject to have all of its winning bids for the round voided. This includes teams bidding more cap space than they have with the intention of using NTC(s) that, assuming winning bids, would leave the team with cap space.
Also, any player signed during the FA period is not allowed to be traded until June 15th of the regular season.
During season: A player can be picked up at anytime of the season up until August 31 as long as a team has money under the salary cap and roster space (maximum players 40). Any WsL player can be signed to a 1-year deal at $600,000.
If a player is cut by a team, he must spend seven full days on waivers before he can be claimed. During the seven-day period on waivers, teams may make bids on a player. However, nothing will become official until after seven days have elapsed.
Waiving NTC contracts for new owners
A new owner has three months to decide what he wants to do with the NTC contracts he takes over from the old ownership. He can keep them as is and save the 15%. Or he can remove the NTC from any players within that three month period, but the contract increases to the value it would have been before the 15% savings. For example: If NYAL wants to remove the NTC from Sabathia (so he can trade him or just have the future option of trading him) the value of the contract will increase from the NTC value of 8.8 million per year to 10.1 million (the value that the contract would have been before the previous owner decided to save 15%). The new owner does not get a break on the cap to accommodate the increase in salary, though. If it puts him over his cap, then he must make the necessary roster adjustments to accommodate the changes the increased salary caused to his team salary.
All veteran contracts are 100% guaranteed regardless of when they are released. However, rookie contracts are handled as follows:
Rookies: A rookie may be cut before the season and the entire contract is wiped away, whether it is the first year of a deal or the fifth on a rookie deal. The rest of the contract is null and void.
Rookies: If a rookie is cut, the team must pay all of the salary for the current year, then the remainder of the contract is wiped off the books.
Post-Trade Deadline Waivers:Waiver Wire Players remain on waivers for a period of 47 business hours.
A waiver claim can be submitted anytime during the 47-hour period a player is on waivers. There is no advantage to submitting the claim in the first hour or the 47th hour.
Waivers are revocable, meaning that if a player gets claimed, his club can pull him back and keep him if they do not reach a deal with the claiming club. If a player is pulled back off of this type of waivers, he cannot be placed on them again for 30 days.
If a player is claimed on waivers, the team which claims the player has 48½ hours (from 10 p.m. ET on the day he was scheduled to clear waivers to 10:30 p.m. ET two business days later) to make a deal with the player's club or he is automatically pulled back off of waivers.
Players can change teams one of three ways during this time of year:
1. A player is claimed on waivers and the team awarded the claim makes a trade with the other club. 2. A player is claimed on waivers and the player's team just decides to dump the claimed player on the claiming team. This is what happens sometimes when a team tries to block a deal that their competition might make.
3. A player clears waivers, meaning that no team claimed him during the 47-hour period, and is later traded to an interested party.
Here's how it works: Starting Aug. 1, each team can have up to seven players per GAME FILE SET scheduled to clear waivers. Each GAME FILE SET, teams receive AN EMAIL which identifies those payers who have been placed on waivers. Once the 47-hour period is over, the commissioner's office informs the player's team if he has been claimed by any major league team(s). Only the player's club knows who put in a claim on the player and who was awarded the claim. The claiming teams are just told whether they were awarded the claim or not. What happens if more than one team claims a player? Only one team ultimately gets awarded a waiver claim, no matter how many submit claims. Claims are awarded based upon the following criteria: 1) National League teams get first rights over National League players and American League teams get the first shot at American League players. 2) For teams in the same league, the club with the worst record is awarded the claim. If it's a tie, the team with the worst record the previous season is awarded the claim. Once a claim is awarded, the two teams' general managers have a discussion - a deal may be consummated, the player may be dumped to the claiming team or the player could be pulled back off waivers.
A normal player draft format will occur 1-2 weeks after the end of the World Series each year. It will go as follows:
- There will be five rounds, totaling 120 players selected.
- Draft eligible players are ONLY for MLB rookies, not any person currently on the WsL FA list
- Any rookie drafted will fall under the same contract laws as stated on the WsL Rules page ($0.6 the first three years, $0.8 the 4th year, $1.0 the fifth year.
- A team may opt to pass on a draft selection if they find nobody to their liking, but they will not get any extra picks at a later date.
- The remaining players not selected will then be placed into the free agent pool for the bidding cycle/auction.
- The draft order on the site now (HERE) will be the order of selection for the player draft.
- Draft picks are eligible to be traded during a two-week period in the off-season as outlined by the Commissioner.
The base salary cap for a WsL team is $170 million. Through the acquisition of money via trades, the maximum salary cap/trade money for a team is 10% over the base cap, or $187 million.
Any team that violates the cap has 48 hours to fix the situation or face a loss off of their base cap for the following season.
Unused money remaining at the conclusion of each season may be applied, as follows: (1) First, to contract buyouts in future seasons, allocated among buyouts at the manager's discretion; and (2) added to the next season's cap figure, to a maximum of 10% over the base cap, or $187 million. If additional money remains, such money is lost.
If two teams are going to play via netplay, it is recommended to make contact days in advance to set up a time. If there are any problems regarding the schedule, the Commissioner will arbitrarily come to a decision on how the games will be played.
If you plan on trading players, the maximum amount of money that can be swapped in any deal is the total of the contracts involved in the deal.
There will be no trading of players to be named later.